Creating Digital Content: Video Production for Web, by John Rice

By John Rice

Subscribe to THE electronic creation REVOLUTION!Not very some time past, there has been tv, movie, video, and different kinds of relocating imagery. Now, within the electronic period, all of this is often "content," a circulate of bits offering better photograph and audio caliber and concepts for HDTV, interactivity, e-commerce, and new how one can create and eat the world's favourite varieties of visible leisure and data. The electronic content material production revolution is ushering in an exhilarating - and a complicated time in television, motion-picture, and video creation. a brand new new release of reasonable electronic cameras and video-recording structures is democratizing the construction with new possibilities for proficient movie- and video-makers. even as, cable, satellite tv for pc, and net distribution are multiplying program-distribution techniques. developing electronic content material offers a chain of chapters written via industry-leading specialists and reporters that can assist you comprehend this intriguing new period, that is impacting all people from company video pros and significant motion picture studios to neighborhood television stations and proficient electronic filmmakers.Edited by way of specialists on the vanguard of the content material revolution, growing electronic content material contains chapters on:* electronic Cinema* excessive Definition (24P) construction* Streaming Media* Datacasting* Webcasting* Interactive tv* Asset administration* DVD* Interviews with George Lucas and James Cameron*And a lot moreAlong with impressive post-production tutorials, the authors additionally offer in-depth reasons of the hot enterprise versions, revealing must-know info on surviving and profiting in a electronic content material creationenvironment.At a time whilst transparent and actual introductory details at the know-how transitions sweeping the worlds of television, motion-pictures, and the net is difficult to discover, this is often THE guidebook for surviving-and thriving-in the electronic content-creation age.

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A person acting as a digital transmitter reads a list of 1s and 0s and “transmits” them to a person acting as a digital receiver in another room. The transmitter flips a light switch on or off at the beginning of every minute, depending on the bit to be transmitted. The receiver glances at a clock and marks down a 1 or a 0, depending on whether the light is on or off at the beginning of the minute. If the two clocks are perfectly synchronized, and the transmitter flips the switch at the beginning of each minute, and the receiver notes the condition 30 seconds later, all is well.

It’s easy to be lulled into a sense of simplicity by the use of these prefixes, but 25 YB is, in reality, 200,000,000,000,000,000,000,000,000 bits. And if those programmers decided to store ten years of material instead of just one? The official prefixes run out after 24 zeroes (septillions in American terminology, quadrillions in British), though they also cover quantities smaller than one. A millihelen, for example, would be a thousandth of a Helen, or the amount of beauty, according to Greek mythology, necessary to launch a single ship.

The lines between the concept of creating images and the concept of processing them have blurred tremendously. One of the most common terms on the show floor at the 1988 NAB convention was “workstation,” an area where someone can create or acquire images, manipulate them, animate them, record them, edit them, add text (if desired), repeat any of those processes, and finally squirt them out into a videotape recorder, a videodisc system, a film recorder, a hard-copy printer, or even a live production.

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